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Spells R Us: Atomic Mobile

#3: Spells R Us: Atomic Mobile

Spells R Us: Atomic Mobile
Written by:  xCuervos
Illustrated by:  Peter Logan
Colored by:  Eros Studio
Release date:  November 16, 2018


Age Rating



Victoria has some explaining to do. After short-circuiting her phone in a rain puddle, she and the girls at Atomic Mobile are larger than life. It’s up to Alan, the tech support guy to fix this whole situation, but is he man enough to handle the task? Will the girls ever fit in the same group photo again? The answers and more, in the conclusion to Spells R Us: Atomic Mobile!

Official Publisher's Review

Everything has gotten out of control for Victoria and the girls at Atomic Mobile! Now in possession of gigantic curves, their proportions are exaggerated beyond belief. Victoria is desperate to return them all to their normal selves before the big corporate visit, but the clock is ticking. This issue starts with a fun flashback that shows just how the girls found themselves in possession of such extreme curves. Tasked with repairing Victoria’s phone, Alan finds that sometimes you can’t fix everything. xCuervos delivers a satisfying conclusion to this chapter, with a hint at stories to come!



  • dudedudeicoff

    This issue has convinced me to stop buying BESC content. Each issue was insanely anemic, and the series goes into an utterly random nose-dive.

    • xcuervos

      Author here, I’m sorry to hear you haven’t been enjoying this series, since I really tried to put some serious thought into the story and characters. I’m surprised to hear that your thought it seemed random. Is there anything specific about the series that you don’t enjoy (without spoilers of course)? Feedback is always helpful!

      • dudedudeicoff

        I know this is smut, but even a basic narrative has a setup, conflict, a clinax, and a resolution. This story’s problem is that it just ends with everyone deciding the problem isn’t a problem over the course of four pages. I would go on, but Im already embarrassed that I spent money on this. God forbid I try to turn BESC into a literary workshop. I’m probably in the minority in caring about this sort of thing though. If it’s making money, what do I know?

        • xcuervos

          I appreciate the feedback. I would argue however, that most of my stories are actually plot-heavy. I can only do so much in 10 pages, and readers want expansion and sex, which takes up room (4 pages is a LOT in this format). The freedom that a multi-issue story offers me is time to develop this a little more, but it’s a tricky balance to keep readers of individual issues happy while moving along the main plot. Too little sex and folks aren’t happy, too little plot and there’s just not characterization. I try to get better with every story arc.

          SRU: Atomic Mobile is a continuing series, and I’ve already written two more issues, which deal more with the consequences of growth. I’ll be keeping conflict in mind as I develop more issues and stories.

          Finally, don’t be embarrassed by what you enjoy! I greatly appreciate the support of my readers, since you’re the ones who ultimately make my comics possible!

          • dudedudeicoff

            If anything, the problem is that you focus too much on a plot that takes too much time to develop. That’s certainly true of a lot of your other work. Personally I think you should take a cue from narratives like CGL and STF, where the conceit is merely the vehicle for interpersonal interactions. In both this and Cherrie too much time is spent on narrative craft that’s not going to fit the format, to the point that the first issue of nearly every new BESC product is just haphazard plot setup. Hell, EBE still hasn’t gone anywhere in 2-3 issues. I don’t actively anticipate the next issue of any modern BESC content because the narratives and conflicts are constantly mired in useless mythology and have no clear direction (see: conflict).

            Ultimately I can’t really make my criticism more constructive, as there are clearly concerns like ROI under the hood that I can’t see the minutiae of. What stands out though, is that in a lot of BESC’s recent work you can FEEL those constraints. Stuff like the first chapter of SRU:VV bares it’s parsimony pretty transparently when compared to opening chapters of things like the original Peak Shift, or SRU:DG.

            Also, I’m sorry if I gave you the impression I’m embarrassed by what I enjoy: I’m embarrassed by how easily I was suckered into buying a substandard product.

  • ShutterNelson19

    These are always such a treat to read! Wonderful stuff!